This article is written by Kimaya Anavkar, a T.Y.LL.B. student at Kishinchand chellaram Law College.

KEYWORDS: online gaming, fantasy sports, game of skill, game of chance, Indian gaming laws, GST on online gaming, consumer protection.
ABSTRACT
The online gaming industry in India, encompassing fantasy sports, rummy, poker, and esports, has witnessed exponential growth, leading to significant economic opportunities and complex legal challenges. The primary legal distinction revolves around “games of skill,” which are generally permissible, and “games of in chance,” which are often illegal. The absence of a uniform national law has resulted in a fragmented regulatory landscape, with individual states enacting their own legislation. This article delves into the legal status of online gaming and fantasy sports in India, examining the regulatory frameworks at both the central and state levels, the implications of the GST regime, and the key challenges confronting the industry.
INTRODUCTION
The Indian online gaming industry has undergone a phenomenal transformation, evolving from a niche interest into a mainstream entertainment and economic powerhouse. This burgeoning sector, encompassing a wide array of activities including fantasy sports, online rummy and poker, and competitive esports, has created significant economic opportunities. However, its rapid ascent has also highlighted the complexities and inadequacies of the existing legal landscape, leading to considerable confusion.
The central challenge lies in the legal system’s struggle to apply traditional gambling laws to modern digital platforms, pivoting on the critical distinction between a “game of skill” and a “game of chance.” In the absence of a single central law, a patchwork of state-specific regulations and pivotal judicial interpretations governs the industry and forms its operational framework.
THE FOUNDATIONAL LEGAL PRINCIPLE: GAME OF SKILL VS. GAME OF CHANCE
The entire legal foundation for online gaming in India rests on the distinction between skill and chance. This classification is paramount because, under Indian law, skill-based gaming is treated as a legitimate business activity, whereas chance-based gaming is broadly equated with gambling, which is heavily restricted or prohibited.
- Game of Skill: A game is classified as a game of skill if its outcome depends predominantly on the player’s knowledge, training, judgment, and experience. While an element of chance may be present, it plays a secondary role to the application of the player’s abilities. Courts have interpreted “skill” to include strategic thinking, understanding of rules, and making informed decisions. Courts have judicially recognized examples like chess, rummy, and fantasy sports as games of skill. Consequently, most Indian states consider these games legal and permit people to play them for stakes.
- Game of Chance: In stark contrast, a game of chance is one where the outcome is dictated mainly by luck or randomness, with the player’s skill having little to no bearing on the result. Activities such as roulette, lotteries, and traditional sports betting fall into this category. These are considered forms of gambling and are prohibited in most Indian states under their respective Public Gambling Acts.
LANDMARK JUDICIAL PRONOUNCEMENTS
The Indian judiciary has been instrumental in clarifying the ambiguous legal status of many games. Several landmark cases have established the precedents upon which the industry currently stands.
- K.R. Lakshmanan v. State of Tamil Nadu (1996): This Supreme Court case is a cornerstone of Indian gaming law. The court examined whether horse racing constituted gambling. It held that horse racing is a game of substantial skill, as a player must apply their mind to evaluate a horse’s performance, the jockey’s skill, the race track conditions, and other variables. The court’s ruling that a significant degree of skill removes an activity from the ambit of gambling has been a foundational principle for the entire skill-gaming industry.
- Varun Gumber v. Union Territory of Chandigarh (2017): This case, decided by the Punjab & Haryana High Court, directly addressed the legality of fantasy sports. The court held that platforms like Dream11 facilitate games of skill. It reasoned that a user must exercise considerable skill in selecting their virtual team, based on their knowledge of the sport, player statistics, and performance analysis. The court concluded that fantasy sports are not games of chance and therefore are not equivalent to gambling.
THE LEGAL STATUS OF FANTASY SPORTS
Fantasy sports platforms such as Dream11, My11Circle, and MPL operate in a distinct and legally fortified niche. These platforms allow users to create virtual teams composed of real-world athletes and compete based on the statistical performance of those athletes in actual sporting events.
- Recognized as “Games of Skill”: The legal status of fantasy sports has been repeatedly upheld by multiple High Courts across India, including the Punjab & Haryana, Rajasthan, Bombay, and Madras High Courts.
- Supreme Court’s Affirmation: The Supreme Court of India has indirectly affirmed these rulings by dismissing several appeals filed against the High Court judgments, lending significant weight to their legality.
- Taxation and Compliance: While legal, fantasy sports platforms are not unregulated. They are subject to taxation under the Goods and Services Tax (GST) framework and must ensure compliance with the Information Technology Act.
THE DUAL REGULATORY FRAMEWORK
The governance of online gaming in India is split between central government regulations for the online sphere and state government laws concerning gambling.
(a) Central Level Framework
- Information Technology Act, 2000: This Act is the principal legislation governing online platforms in India. It controls the liability of online intermediaries, addresses cybersecurity, and manages content liability.
- The IT Rules, 2021: The Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021, have introduced specific obligations for gaming platforms. These rules mandate that platforms must:
- Conduct KYC (Know Your Customer) verification of their users to ensure identity and prevent fraud.
- Appoint grievance officers to establish a formal channel for users to file complaints and seek resolution.
- Implement measures to prevent addiction and financial harm, thereby promoting responsible gaming.
(b) State-Level Regulations
“Betting and Gambling” is a subject listed in the State List of the Indian Constitution, granting individual states the power to create their own laws. This has resulted in a fragmented regulatory map.
- States with Bans: Some states have taken a prohibitive stance. For instance, Tamil Nadu, Telangana, and Andhra Pradesh have banned online games that involve money, citing concerns about addiction and financial losses.
- States with Licensing Systems: Other states have chosen a path of regulation. Nagaland, Meghalaya, and Sikkim regulate games of skill through comprehensive licensing systems, allowing companies to operate legally under state oversight.
TAXATION UNDER THE GST REGIME
Taxation has become one of the most contentious issues for the online gaming industry. A 2023 amendment brought a seismic shift in the GST policy:
- Online gaming, casinos, and horse racing now attract a 28% GST levied on the full face value of the transaction, not merely on the platform fee or Gross Gaming Revenue (GGR). For example, if a user pays ₹100 to enter a contest, the GST is calculated on the full ₹100, rather than the ₹10-₹15 fee the platform might retain.
- This policy has sparked intense debate over industry viability and fairness, with many platforms arguing that such a high tax on the entire prize pool makes business models unsustainable and could drive users to illegal offshore betting websites.
KEY CHALLENGES CONFRONTING THE INDUSTRY
Despite its growth, the online gaming sector faces several pressing challenges that require immediate and thoughtful regulatory intervention.
- Lack of a Uniform National Law: The absence of a single, central law creates regulatory uncertainty, making it difficult for platforms to operate across India without navigating a complex web of differing state laws.
- Addiction and Financial Risks Among Youth: The risk of gaming addiction and the potential for substantial financial losses, particularly among young users, is a significant societal concern that needs to be addressed through stricter responsible gaming norms.
- Ambiguity in Hybrid Games: Many modern games blur the lines between skill and chance. This ambiguity between skill and chance in hybrid games makes them difficult to classify legally, creating a gray area for regulators.
- Need for Strong Consumer Protection: There is a critical need for strong consumer protection and responsible gaming norms, including transparent policies, fair play certifications, and robust data protection standards, to safeguard user interests.
CONCLUSION
The legal framework governing online gaming and fantasy sports in India remains a dynamic and complex domain. While the judiciary has provided critical clarity by establishing the “game of skill” versus “game of chance” distinction, the absence of a uniform national law continues to create a fragmented and often uncertain regulatory environment for both operators and players. The recent imposition of a 28% GST on the full face value has introduced significant economic challenges, sparking debates about the industry’s long-term viability.
Ultimately, the path forward requires a balanced and comprehensive regulatory approach at the national level. Such a framework must aim to foster innovation and economic growth while simultaneously implementing robust measures for consumer protection and promoting responsible gaming to safeguard users from potential harm.
FREQUENTLY ASKED QUESTIONS (FAQS)
1. Is it legal to play online games for money in India?
It depends entirely on the type of game and the state you are in. Games of skill, such as fantasy sports and rummy, are considered legal and are permitted in most Indian states. However, games of chance, which are equated with gambling, are largely prohibited. States like Andhra Pradesh, Telangana, and Tamil Nadu have banned most forms of online gaming involving money.
2. What is the key difference between a “game of skill” and a “game of chance”?
A game of skill is one where the outcome is predominantly determined by the player’s knowledge, training, judgment, and experience, rather than luck. In contrast, the outcome of a game of chance is primarily dependent on randomness or luck, with skill having little to no influence.
3. Are fantasy sports platforms like Dream11 and My11Circle legal?
Yes. Multiple High Courts and indirectly the Supreme Court have ruled that fantasy sports are games of skill. This judicial recognition makes them legal business activities in most parts of India.
4. Why isn’t there a single law for online gaming across India?
Under the Indian Constitution, “Betting and Gambling” is a subject on the State List. This gives individual state governments the authority to legislate on the matter. As a result, India has a patchwork of different state laws instead of a single, uniform central law.
5. What is the current GST rate for online gaming?
As of the 2023 amendment, online gaming, casinos, and horse racing are subject to a 28% GST. This tax is levied on the full face value of the entry amount paid by the user, not just on the service fee charged by the platform.
6. What are the main challenges currently facing the online gaming industry in India?
The industry faces several key challenges, including the lack of a uniform national law, which creates regulatory uncertainty; the risks of gaming addiction and financial loss among users; the legal ambiguity surrounding hybrid games that mix skill and chance; and the urgent need for stronger consumer protection and responsible gaming norms.
References
- K.R. Lakshmanan v. State of Tamil Nadu (1996)
- Varun Gumber v. Union Territory of Chandigarh (2017) – https://www.casemine.com/judgement/in/596dd1ee4a93260b5a0444e0